OpenGL Shader备忘
更新日期:
文章目录
关于噪声
texture2D( _tex, (p+0.5)/64.0, -100.0 ).xy;
fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453);
更新日期:
texture2D( _tex, (p+0.5)/64.0, -100.0 ).xy;
fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453);